![]() Keep in mind overall game speed is more important then perfect stratigy in these in game battles but if its tweaked a bit it might work things i think could help If its used.Īllow other players to keep playing their turn while 2 players are in combat mode ![]() So my point in the above is, ive heard from Humankind is going to adobt a system simlar to this. after 5-7 hours of gameplay many were ready to log of and i would be sat with large armys that were little more useful then glorified scouts as they never got to see combat. all the while everyone else in the game would simply be forced to pause their game and wait. and during the course of a real war maybe 3-10 of the these battles would take place. these battles normally would last 10-25 mins. but during any combat your game would be paused and you were forced to watch there Xcom style battle. once i began my march to find new lands to take someone in the world would begin a war of their own. armies standing and ready for war and conquest. me and several friends were playing it only for long sessions and something that really bothered me was 3-4 hours in i would have finally got a thriving empire. after playing Planetfall with uses a Xcom like system i really fell un inlove with the game. i think for only play this system is very usefull. gives you that feeling of playing a RTS even tho your playing a 4x. so in civ 6 the real time combat really makes the game flow smoothly. something that ive seen in other games is the use of the XCOM system vs the real time system in combat between units. so ive played alot of civ 6 MP ( 1.8k hours ) :P and ive also played many other 4x/RTS in my time.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |